01 May - 31 May 2013
01 Apr - 30 Apr 2013
01 Mar - 31 Mar 2013
01 Feb - 28 Feb 2013
01 Jan - 31 Jan 2013
01 Dec - 31 Dec 2012
01 Nov - 30 Nov 2012
01 Oct - 31 Oct 2012
01 Sep - 30 Sep 2012
01 Aug - 31 Aug 2012
01 Jul - 31 Jul 2012
01 Jun - 30 Jun 2012
01 May - 31 May 2012
01 Apr - 30 Apr 2012
01 Mar - 31 Mar 2012
01 Feb - 29 Feb 2012
01 Jan - 31 Jan 2012
01 Dec - 31 Dec 2011
01 Nov - 30 Nov 2011
01 Oct - 31 Oct 2011
01 Sep - 30 Sep 2011
01 Aug - 31 Aug 2011
01 Jul - 31 Jul 2011
01 Jun - 30 Jun 2011
01 May - 31 May 2011
01 Apr - 30 Apr 2011
01 Mar - 31 Mar 2011
01 Feb - 28 Feb 2011
01 Jan - 31 Jan 2011
01 Dec - 31 Dec 2010
01 Nov - 30 Nov 2010
01 Oct - 31 Oct 2010
01 Sep - 30 Sep 2010
01 Aug - 31 Aug 2010
01 Jul - 31 Jul 2010
01 Jun - 30 Jun 2010
01 May - 31 May 2010
01 Apr - 30 Apr 2010
01 Mar - 31 Mar 2010
01 Feb - 28 Feb 2010
01 Jan - 31 Jan 2010
01 Dec - 31 Dec 2009
01 Nov - 30 Nov 2009
01 Oct - 31 Oct 2009
01 Sep - 30 Sep 2009
01 Aug - 31 Aug 2009
01 Jul - 31 Jul 2009
01 Jun - 30 Jun 2009
01 May - 31 May 2009
01 Apr - 30 Apr 2009
01 Mar - 31 Mar 2009
01 Feb - 28 Feb 2009
01 Jan - 31 Jan 2009
01 Dec - 31 Dec 2008
01 Nov - 30 Nov 2008
01 Oct - 31 Oct 2008
01 Sep - 30 Sep 2008
01 Aug - 31 Aug 2008
01 Jul - 31 Jul 2008
01 Jun - 30 Jun 2008
01 May - 31 May 2008
01 Apr - 30 Apr 2008
01 Mar - 31 Mar 2008
01 Feb - 29 Feb 2008
01 Jan - 31 Jan 2008
01 Dec - 31 Dec 2007
01 Nov - 30 Nov 2007
01 Oct - 31 Oct 2007
01 Sep - 30 Sep 2007
01 Aug - 31 Aug 2007
01 Jul - 31 Jul 2007
01 Jun - 30 Jun 2007
01 May - 31 May 2007
01 Apr - 30 Apr 2007
01 Mar - 31 Mar 2007
01 Feb - 28 Feb 2007
01 Jan - 31 Jan 2007
01 Dec - 31 Dec 2006
01 Nov - 30 Nov 2006
01 Oct - 31 Oct 2006
01 Sep - 30 Sep 2006
01 Aug - 31 Aug 2006
01 Jul - 31 Jul 2006
01 Jun - 30 Jun 2006
01 May - 31 May 2006
01 Apr - 30 Apr 2006
01 Mar - 31 Mar 2006
01 Feb - 28 Feb 2006
01 Jan - 31 Jan 2006
01 Dec - 31 Dec 2005
01 Nov - 30 Nov 2005
01 Oct - 31 Oct 2005
01 Sep - 30 Sep 2005
01 Aug - 31 Aug 2005
01 Jul - 31 Jul 2005
01 Jun - 30 Jun 2005
01 May - 31 May 2005
During the events of the previous blog entry, the GOKL gang also presented me with an early birthday: A Star Wars Edge of the Empire Beginner Game boxed set.

At first the Star Wars RPG used the D6 system when it was licensed to West End Games. Then it used the d20 system when it was with Wizards of the Coast. The latest role-playing game to be adapted from Star Wars by Fantasy Flight Games now uses the special dice with symbols instead of numbers, much like the Warhammer Fantasy Role Play 3rd edition.
You'd think it'd be complicated, but when I ran it the Beginner Game's scenario entitled "Escape From Mos Shuuta" for Irfan it felt easy enough after we both got the hang of the rules. At some points Irfan was interpreting the dice rolls faster than I was.

There are positive dice and negative dice. To help you suceed at stuff like shooting Gamorreans, hiding from Gamorreans and throwing pie at Gamorreans, there are d8 Ability dice, d12 Proficiency dice and d6 Boost dice. Their evil counterparts are the d8 Difficulty dice, d12 Challenge dice and d6 Setback dice. Symbols on the faces of the positive dice are Success, Triumph and Advantage. Their evil counterparts are Failure, Despair and Threat.
A basic roll would be a pool of Ability dice and Difficulty dice. The higher your ability is at a skill, the more Ability dice you include in the pool. Conversely, the more difficult the task at hand is, the more Difficulty dice you would roll. Count the Success and Failure symbols. Not all faces have them, and some faces have two symbols. Every Failure negates a Success. If you have one Success left after the count, then you succeed in your task.
Proficiency dice is used if you are trained at a skill. Boost dice is used if you have situational advantage.
You can succeed at a task, but you may experience a negative side effect if there is a Despair symbol in your roll.
There is also a Force Die which gives you Destiny Points at the start of the game, but I don't want to prattle on about the rules.
The adventure was written so that GMs and players can learn how to play the game as they play it. Encounters are fashioned so you would learn what skills to use, what dice are rolled and when. Combat is introduced in the second encounter. Outwitting a minor NPC is taught in the third, and so forth, until ultimately you would run simple space combat in the final encounter.

However, I wished there was a way to create your own characters instead of using the pre-generated characters. On the other hand, the system tutoring included the need for a tightly made pregen sheets. They factor in Talent Trees in the sheet and teach how to advance your character depending on which pregen a player chooses.
At first I thought it was quite railroad-ish. But after some encounters it I was able to improvise using the map, additional stats in the rulebook, additional location descriptions in the adventure book and some common sense. And boy, did I need to improvise.
If you wish to play "Escape from Mos Shuuta", don't read further because SPOILERS AFTER THIS POINT!
I SAID, SPOILERS!
Irfan played the smuggler Pash, on the run from Hutt crime lord Teemo on the mesa settlement of Mos Shuuta on Tatooine. He needed to get off the planet but he had no ship. A daunting task seeing as Teemo's Gamorrean Guards are combing Mos Shuuta for him.
This adventure was run in three different sessions over two days. Apart from the character tokens, I also used the paper minis I made from Ryan's drawings.


This game was only designed with Fringers (bounty hunters, smugglers, mercenaries) in mind. Like their WH40K RPG products, I assume Fantasy Flight Games will eventually release different books using the same rules to feature different aspects of the Star Wars universe like a book for Military (Rebels, Imperials, etc) and Force Users (Jedi, Sith, Nightsisters, Jensaarai, Matukai, etc.)
Although it was a limited game compared to a standard role-playing game, we had fun with this and I hope to run this for the GOKL gang when I have the chance! Thanks again for the early birthday present!
Shane () (URL) - 28 January '13 - 01:20
sila - 28 January '13 - 05:42
Hisham () (URL) - 28 January '13 - 21:59