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Bare Bones Cover Process

Posted by Hisham
Thursday 28 July 2011 at 12:00 am.
Used tags: , , ,

The Bare Bones Game System published by DwD Studios - the rules-lite, role-playing game featured in the previous post - also required a cover art. I was commissioned to produce a comic-style scene of the characters in the fantasy template cards appropriating loot.

Here is the step-by-step process of how the cover came to be.

This is a cropped thumbnail, bushi.

Click on the above to view the full artwork. Or you could also scroll down to the end of this blog post for it. 

I start with a rough sketch of the cover in black and white, overlaid with the margin and bleed marks.

The previous sketch is used as a rough pencils layout by reducing the transparency. 

Inks are applied on top of the pencils. In this case, I do not pencil with a lot of detail. 

Colours are applied under the inks. Actually by this time I've coloured the background, but I've blocked it out with a white layer so you could see the foreground colours. What does the background look like?

The background looks like this - originally. However, after DwD Studios overlaid the title and logo on the artwork it was discovered that it was too bright. The title and logo were drowned by the bright red colours. So, I digitally corrected the colours to come up with the final artwork:

The approved artwork has a darker, browner hue and tone to it!

two comments

David S Leyman
David S Leyman (Email ) (URL) - 30-07-’11 13:16
sila - 30-07-’11 23:06

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